In this deep dive, Robbert Groenendijk, VFX Lead at Housemarque (PlayStation Studios) – the studio behind arcade hits like Resogun and Nex Machina, as well as third-person bullet-hell shooters Returnal and SAROS – will give an in-depth look into Graphite, Housemarque’s proprietary VFX pipeline, and how pre-authored data and real-time resources power complex visual effects systems. Through a case study focused on the fiery wings of the Architect—a phoenix-like boss in SAROS—he will explore the design and technical implementation behind Housemarque’s signature real-time visuals.